Three-Layer Stack
Add Agentic-Z to your project and your AI gets three layers of context: how it should behave, what it knows about DayZ, and the slash commands you’d otherwise wire up by hand. It walks in already speaking DayZ instead of starting at zero.
One ruleset, multiple platforms.
Whether you use Claude Code, Codex, or Gemini, your AI cuts the apologies, reaches for the right tool, and never mixes your personal preferences with the project’s rules.
CLAUDE.md / AGENTS.md / GEMINI.mdOne DayZ playbook, every agent.
From day one, your AI knows how to inherit cleanly from vanilla classes, which suffix every texture needs, and why some modded classes silently fail. The DayZ quirks that can take weeks to learn.
.claude/skills/_shared/dayz-conventions.mdSpecialists for thinking, commands for doing.
Ask the script specialist about a tricky modded class. Hand the mod-debugger your crash log. Run /dayz-build-pbo to pack and deploy. The work is one step away, every time.
Claude Code → dayz-script-specialistSpecialist Agents
On-Tap Reference
Your AI doesn’t just know DayZ in general. It can read the actual engine source and the community wiki on demand, indexed locally on your machine, without you copy-pasting code into the chat.
Vanilla DayZ, vector-indexed.
Your AI can search the entire engine source: Enforce Script, configs, layouts, materials. Ask “how does the survival HUD bind player health?” and it pulls the actual vanilla code instead of guessing.
search_dayz_sourceBohemia’s wiki, semantically searchable.
The community-maintained engine docs and scripting guides, indexed alongside the source. Ask about an Enfusion event lifecycle or a config inheritance pattern, and it pulls the wiki page that actually explains it.
search_dayz_wikiThe Style Guide
Every agent that writes Enforce Script reads the same style guide: naming, indentation, modded-class patterns, the works. Mirrored locally so the rules apply offline and travel with every clone of Agentic-Z.
Sourced from TrueDolphin/references, used with thanks.
Quick Start
Become a Contributor
Every agent, skill, and convention in Agentic-Z started as a real problem someone hit while shipping a mod. Pitch a skill, fix a bug, propose an agent, or share what you built. Whether you’re a seasoned Enforce Script dev, a server admin, a 3D artist, or learning DayZ modding for the first time, your contributions matter.
