1.2.0 — Smart auto-update, hook nudge, security baseline
The headline change is the smart /agentic-z-update. Pulls from upstream now respect your customizations instead of clobbering them.
The headline change is the smart /agentic-z-update. Pulls from upstream now respect your customizations instead of clobbering them.
You don't always want your mod source living inside the Agentic-Z workspace. Maybe it's already a separate git repo, maybe it lives on a different drive, maybe a teammate wrote it and you just want to build it. The new /dayz-import-mod skill links it in without moving anything.
Removed the checked-in Obsidian vault config. The agent stack doesn't need it, and recommending it as a "plugin" was a stretch.
When a Superpowers workflow (brainstorming, planning, code review, parallel dispatch) decides to hand off to a subagent and the work touches DayZ, it now routes to the matching dayz-* specialist instead of a generic Superpowers agent.
The toolkit graduates from v0.1.0 (initial scaffold) to v1.0.0 (stable). Same shape, sharper everything.
First public release of Agentic-Z — an AI agent stack for DayZ modding with first-class support for Claude Code, Codex, and Gemini. Cloning the repo gives you a ready-to-go DayZ mod project with shared rules, agents, skills, and helper scripts across all three CLIs.
/dayz-search-index builds a vector index of vanilla DayZ source + the Bohemia community wiki so the dayz-rag MCP server can do semantic search. The build takes 25–30 minutes and burns Voyage API tokens. On a fresh clone, that's a rough first impression.
The new /dayz-search-download skill skips it.
The repo now bundles the Superpowers plugin via .claude/settings.json → extraKnownMarketplaces. It adds opinionated workflows: TDD red-green-refactor, plan-first, brainstorm-first, four-phase systematic debugging.