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Prebuilt DayZ RAG index now downloadable

Brian Orr
DayZ n' Chill

/dayz-search-index builds a vector index of vanilla DayZ source + the Bohemia community wiki so the dayz-rag MCP server can do semantic search. The build takes 25–30 minutes and burns Voyage API tokens. On a fresh clone, that's a rough first impression.

The new /dayz-search-download skill skips it.

What changed

  • Added the dayz-search-download skill — pulls a prebuilt index tarball from the repo's GitHub releases and extracts it to ~/.claude/dayz-search-index/, the same place /dayz-search-index writes to.
  • Same on-disk result. Roughly 1 minute instead of 25–30. No Voyage API token cost at index time (query-time embedding still needs the key).
  • Idempotent — checks an installed-tag marker and skips re-download if you're already on the release version.
  • New docs-wiki-sync agent keeps the Docusaurus wiki at wiki/ in sync with canonical sources (agent definitions, skill SKILL.md files, L1 docs).
  • New model routing guide at docs/model-routing.md — when to dispatch to subagents, when to drop to Haiku for trivial lookups, when to keep work on the main Opus thread.

When to use which

ScenarioUse
Fresh clone, just want DayZ agents to work/dayz-search-download
You re-extracted vanilla data after a DayZ update/dayz-search-index --full
You changed embed model in .env/dayz-search-index --full

The downloaded index is built against vanilla DayZ at the release-tagged version. If your local install is on a newer patch and you need precise recall against your installed source, rebuild locally.