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Superpowers plugin integrated — TDD, plan-first, brainstorm-first

Brian Orr
DayZ n' Chill

The repo now bundles the Superpowers plugin via .claude/settings.jsonextraKnownMarketplaces. It adds opinionated workflows: TDD red-green-refactor, plan-first, brainstorm-first, four-phase systematic debugging.

Where it applies

  • General code — Python, JS, shell helpers under scripts/, .claude/skills/, .claude/mcp/.
  • DayZ work.paa, .p3d, .rvmat, config.cpp, types.xml, modded .c Enforce Script.

DayZ has no Enforce Script unit-test runner, so on DayZ tasks the quality lever is strict adherence to .claude/skills/_shared/enscript-style.md instead of TDD.

Other methodology updates this round

  • New prompt engineering conventions doc for agents — referenced from agent definitions so they share a baseline for tool briefings, parallelism, and "why over what" patterns.
  • L2 conventions (DayZ-specific rules) explicitly carved out from L1 default rules. L1 in CLAUDE.md / AGENTS.md / GEMINI.md; L2 in .claude/skills/_shared/dayz-conventions.md.
  • Minimalism rule still wins for trivial fixes — a one-line bug fix doesn't trigger a brainstorm + plan + TDD cycle.