Superpowers plugin integrated — TDD, plan-first, brainstorm-first
The repo now bundles the Superpowers plugin via .claude/settings.json → extraKnownMarketplaces. It adds opinionated workflows: TDD red-green-refactor, plan-first, brainstorm-first, four-phase systematic debugging.
Where it applies
- ✅ General code — Python, JS, shell helpers under
scripts/,.claude/skills/,.claude/mcp/. - ❌ DayZ work —
.paa,.p3d,.rvmat,config.cpp,types.xml, modded.cEnforce Script.
DayZ has no Enforce Script unit-test runner, so on DayZ tasks the quality lever is strict adherence to .claude/skills/_shared/enscript-style.md instead of TDD.
Other methodology updates this round
- New prompt engineering conventions doc for agents — referenced from agent definitions so they share a baseline for tool briefings, parallelism, and "why over what" patterns.
- L2 conventions (DayZ-specific rules) explicitly carved out from L1 default rules. L1 in
CLAUDE.md/AGENTS.md/GEMINI.md; L2 in.claude/skills/_shared/dayz-conventions.md. - Minimalism rule still wins for trivial fixes — a one-line bug fix doesn't trigger a brainstorm + plan + TDD cycle.
