v0.1.0 — Initial Release
First public release of Agentic-Z — an AI agent stack for DayZ modding with first-class support for Claude Code, Codex, and Gemini. Cloning the repo gives you a ready-to-go DayZ mod project with shared rules, agents, skills, and helper scripts across all three CLIs.
Highlights
- 12 specialist agents — script, config, asset, map, UI, server-admin, object-builder, workbench, mod-debugger, mod-reviewer, docs-wiki-sync, and the meta agent-creator.
- 20 slash skills for the full mod lifecycle —
/dayz-new-mod,/dayz-build-pbo,/dayz-launch-test,/dayz-pack-texture,/dayz-edit-types,/dayz-split-types, plus environment helpers (/dayz-preflight,/dayz-workdrive). - DayZ RAG — semantic search over vanilla Enforce Script + the Bohemia community wiki via the
dayz-ragMCP server. Build locally with/dayz-search-indexor pull the prebuilt index with/dayz-search-download. - Multi-CLI sync —
/sync-skillslinks the repo's skills into Claude Code, Codex, and Gemini home dirs so all three agents see the same commands. - Superpowers plugin integration — TDD, plan-first, and brainstorm-first workflows for general code (skipped on DayZ tasks where Enforce Script conventions take over).
- Obsidian vault — repo root works as a vault for graph-view navigation across CLAUDE.md, agents, skills, and docs.
- Docusaurus wiki mirror kept in sync via the
docs-wiki-syncagent.
Getting started
git clone https://github.com/DayZ-n-Chill/Agentic-Z.git
cd Agentic-Z
python .claude/skills/sync-skills/sync.py
python .claude/skills/dayz-search-download/download.py # optional, ~1 min vs 25-30 min build
Then open in Claude Code, Codex, or Gemini and start with /dayz-preflight.
See the README for full docs.
