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v1.0.0 — First Stable Release

Brian Orr
DayZ n' Chill

The toolkit graduates from v0.1.0 (initial scaffold) to v1.0.0 (stable). Same shape, sharper everything.

What's new

Pages and structure

  • Foundations sidebar reorganized into Introduction → Prerequisites → Installation & Setup → Plugins → MCP Servers. Prerequisites is now its own page with download links for DayZ, DayZ Tools, Voyage AI, and Python.
  • About pages for both AI Agents and Skills & Tools, sitting first in their accordions. They explain the roster as a whole instead of dumping a generated index of boxes.
  • Plugins page documenting Superpowers (obra/superpowers) and the Obsidian vault setup as optional adds.
  • MCP Servers page documenting dayz-rag (bundled), GitHub MCP, and Web-fetch MCP with copy-paste config.
  • Model Routing page rewritten as Model Selection — frames it as a per-agent default with an override workflow, instead of pretending the main thread auto-routes.

Agents

  • Twelve unique colors. Every agent now has its own display color (was: 5 agents sharing green). Same applies in Claude Code's agent picker and the wiki badges.
  • Wiki agent pages cleaned up. Escaped <span> badge soup gone; example blocks render as a styled container with bold Context / User / Assistant labels and an italic commentary divider; the runtime memory protocol stripped from the body. Each page shows a single representative example instead of three.
  • Frontmatter badges at the top of each agent page (Agent / model / color) with proper color rendering.

Skills

  • /agentic-z-update — new skill that pulls upstream template improvements into your clone without touching workspace/. Adds the upstream remote on first run, surfaces a changelog, merges only template paths, and re-runs /sync-skills automatically.
  • Wiki skill mirrors regenerated from canonical SKILL.md sources so escaped angle brackets render as code spans, not raw text.

Homepage

  • Stats band: 12 specialist agents, 20 slash skills, 3 agent CLIs, 2 MCP servers (replaced the old "1 Drive" filler).
  • Three-Layer Stack rewrites: each card now leads with a short pitch and explains the value to a non-technical reader. "What you get" lists three concrete behaviors per layer.
  • On-Tap Reference section showcases the local RAG over vanilla source + Bohemia community wiki.
  • The Style Guide section credits TrueDolphin's EnScript style guide, mirrored locally.
  • Specialist Agents grid links to per-agent pages.
  • Quick Start terminal with a typing animation cycling through 24 mod names — same component now reusable on the intro page via <QuickStartTerminal align="left" />.
  • Become a Contributor section with Discord and GitHub links.

Theme and styling

  • Dark mode locked. Theme switcher removed; site is dark-only.
  • Logo-matched color hierarchy: rust = CTAs and active states, bone = links, olive = borders/structure. WCAG 2.1 AA verified across 44+ contrast pairs.
  • Sidebar polish: stencil-uppercase category headers, rust active-page indicator with faint tint and 2px left bar, no hover underlines, no double-hover on the chevron.
  • Code blocks now have a layered background (warm gradient + rust corner glow + olive haze + scanlines + inset vignette) with rust title bars and themed copy buttons.
  • Doc body theming: uppercase H2 with olive underline, rust inline code pills, italicized rust-bordered blockquotes, olive-bordered tables that fill the column without bleeding under the TOC.
  • Custom 404 page — "404 — Off the Map" with rust hero accent.

Plugins now actually documented

The L1 rules referenced Superpowers and Obsidian for a while as if they were installed. Removed those references back in v0.1.x; v1.0 puts both back as opt-in, documented setup steps on the new Plugins page.

What's next

  • Algolia DocSearch integration (waiting on OSS application approval).
  • More specialist agents for surfaces this template doesn't cover (Workshop publishing? Custom map workflows? Tell us in Discord).
  • Mermaid diagrams in the docs for the agent-dispatch flow.

If you customize an agent or build a new skill, send it back upstream — every contribution sharpens the toolkit for the next person who clones.