Skip to main content

Contributing

Every agent and skill in Agentic-Z started as a real problem someone hit while shipping a mod. If you customize an agent to handle something better, or build a new one for a workflow this template missed, your fix can land back in the upstream so the next person who installs gets it for free.

Where to start the conversation

Discord is the fastest path. Drop in for:

  • Discussing a change you want to make before you write code
  • Proposing a new agent or skill
  • Getting walked through the repo as a fresh contributor
  • Reporting a bug that's blocking your mod work

When your improvements are ready, open an issue or PR on GitHub.

Contributor setup

To work on Agentic-Z itself (not just use it), use the clone install path — see Install & Setup → Option B. That gives you the full repo with all the source, tests, and tooling.

Once cloned, the root CONTRIBUTING.md walks you through:

  • Branch rules (always branch off develop, never main)
  • The standard contribution flow
  • What belongs in the repo vs your own mod project
  • How to test a new skill end-to-end

Understand before you change

Before touching anything, skim the Architecture page so you know how the L1 / L2 / L3 layers fit together. Editing an L3 skill is local; touching L2 conventions or L1 rules ripples through every agent.

What kinds of contributions are welcome

  • New skills for workflows the template doesn't cover yet (config patterns, asset pipelines, server admin tasks).
  • Improvements to existing skills — bug fixes, error messages, edge-case handling.
  • New specialist agents for domains we haven't covered (animation, sounds, UI theming, modded gear systems).
  • Documentation fixes — typos, clarifications, missing context.
  • L2 convention additions when you discover a DayZ quirk that's bitten you and the workaround should be encoded once.
  • Bug reports with reproduction steps, even if you can't fix them yourself.

The more modders contribute, the sharper the toolkit gets for everyone. Whether you're a seasoned Enforce Script dev, a server admin, a 3D artist, or learning DayZ modding for the first time, your work has a place here.